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Environment (java-neuralnet API)
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net.openai.ai.ga.environment</FONT>
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Interface  Environment</H2>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../net/openai/ai/ga/environment/AbstractEnvironment.html">AbstractEnvironment</A></DD>
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<DT>public interface <B>Environment</B></DL>

<P>
The Environment is the encapsulation of the problem that the population
 will try to solve. It is provided as an interface so as to allow maximum
 flexibility for the type of implementation an Environment can be. The
 Environment is passed along to every Cell in the Population. The Population
 and the World groups are completely ignorant of what is in the Environment
 (except for the methods included in this interface). Therefore, the Cells
 (the possible solutions) are fitted to the Environment (the problem) and
 must know how to communicate with it.
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<DL>
<DT><B>Since:</B><DD>JDK1.3</DD>
</DD>
<DT><B>Version:</B><DD>%I%, %G%</DD>
</DD>
<DT><B>Author:</B><DD>Jared Grubb</DD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../net/openai/ai/ga/environment/Environment.html#reactToPopulation(net.openai.ai.ga.population.Population)">reactToPopulation</A></B>(<A HREF="../../../../../net/openai/ai/ga/population/Population.html">Population</A>&nbsp;pop)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tells the <code>Environment</code> to react to the given <code>
 Population</code>.</TD>
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<A NAME="reactToPopulation(net.openai.ai.ga.population.Population)"><!-- --></A><H3>
reactToPopulation</H3>
<PRE>
public void <B>reactToPopulation</B>(<A HREF="../../../../../net/openai/ai/ga/population/Population.html">Population</A>&nbsp;pop)</PRE>
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<DD>Tells the <code>Environment</code> to react to the given <code>
 Population</code>. This allows for evolution of the problem model
 according to what its population is. This method is called by a
 <code>World</code> during each Iteration and may also be used as an
 age counter. For many programs, this function may be stubbed {} in
 cases when the problem does not need to evolve.
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<DT><B>Parameters:</B><DD><CODE>pop</CODE> - the <code>Population</code> that works on it</DL>
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